WWE 2K Makes Franchise Debut on Windows PC with WWE® 2K15
Inaugural release extends flagship WWE video games to PC platform, including feature-rich, simulation-based gameplay, fan-favorite modes and notable roster
Extensive offering of free downloadable content scheduled for release in spring 2015
In addition to these features, WWE 2K15 provides consumers with a wealth of downloadable content, including playable characters, new moves and new story-driven content at no additional cost. This offering represents significant savings for consumers looking to experience WWE 2K on Windows PC for the first time. The free downloadable content is currently scheduled for release in spring 2015. Additional information on the available content and release schedule is as follows:
WWE 2K15 for Windows PC – Content with Game Purchase
The following content is immediately accessible at launch by consumers who purchase WWE 2K15 for Windows PC:
- Full Game;
- Access to two playable Sting characters: the mysterious, ghost-like persona with black and white face paint, as well as his earlier look featuring bright colors and a blond, flattop hairstyle;
- Access to two playable Hulk Hogan® characters: Hulk Hogan and “Hollywood” Hulk Hogan.
WWE 2K15 for Windows PC – Downloadable Content (Releasing Spring 2015)
The following content, available in spring 2015, will be available free of charge to consumers who purchase WWE 2K15 for Windows PC:
-
WCW Pack
-
Playable WCW Superstars: Bam Bam Bigelow,
Diamond Dallas Page , FitFinlay , LordSteven Regal andLex Luger ;
-
Playable WCW Superstars: Bam Bam Bigelow,
-
NXT® ArRIVAL Pack
- Playable Former WWE Champion, NXT General Manager and Monday Night Raw announcer: JBL®;
-
Playable NXT Superstars:
Adam Rose™ and The Ascension™ (Konnor™ and Viktor™); - Playable NXT Diva: Emma™;
-
New Moves Pack
- More than 30 new moves, including an alternate version of Sister Abigail (made popular by Bray Wyatt™), the Gutwrench Suplex (made popular by Cesaro™), Rack Attack (made popular by Nikki Bella™) and Running Knee Smash (made popular by Brie Bella™), as well as the Uso Crazy and Spinning Powerbomb (made popular by Jimmy Uso® and Jey Uso®);
-
Accelerator
- Instant access to all unlockable content available in the game;
-
2K Showcase: One More Match
-
Story focused on the rivalry between WWE Superstars
Randy Orton® and Christian® in 2011; -
Playable WWE Superstars (2011 versions): Christian,
Randy Orton , Edge®, Mark Henry® and Sheamus®; - Playable arenas from 2011: SmackDown®, Extreme Rules®, Over the Limit® and Capitol Punishment™;
-
Story focused on the rivalry between WWE Superstars
-
2K Showcase: Hall of Pain
-
Playable WWE Superstars (2011 versions):
Mark Henry , Big Show®, Kane®,Jey Uso ,Jimmy Uso , Sheamus, The Great Khali®,Randy Orton , Daniel Bryan® and Ryback®; - Playable arenas: SmackDown (2011), Vengeance® (2011) and WrestleMania® 29;
-
Playable WWE Superstars (2011 versions):
-
2K Showcase: Path of the Warrior
- Story focused on the career of WWE Hall of Famer Ultimate Warrior;
-
Playable WWE Hall of Famers: Ultimate Warrior (1989-1996), Hulk
Hogan (1990), Andre the Giant (1988), Sgt. Slaughter (1991) and
“Macho Man”
Randy Savage (1991); -
Playable WWE Legends: Honky Tonk Man (1988),
Rick Rude (1990) and Colonel Mustafa (1991); -
Playable WWE Superstars: Undertaker (1991) and
Hunter Hearst Helmsley (1996); -
Access to
WWE Hall of Fame ring announcerHoward Finkel and WWE managersJimmy Hart ,Bobby Heenan , Paul Bearer, Sherri,Sid Justice and General Adnan; -
Playable arenas: WrestleMania VI, VII and XII; SummerSlam (1988,
1990 and 1991); Saturday Night’s Main Event® XXIV and
Madison Square Garden .
“WWE 2K15 for Windows PC represents another step forward
for the WWE 2K portfolio as we continue expanding the
brand’s content offerings to additional platforms,” said
About WWE 2K15 for Windows PC
WWE 2K15 offers a gameplay experience designed to elevate the long-running WWE 2K franchise while accurately depicting what players experience on WWE’s television programs and during live events. New animations captured in an authentic WWE ring, a new chain wrestling integration, strategic strike attacks, a new stamina mechanic and an updated on-screen display reflecting player health, momentum and stamina dramatically change the gameplay experience. New proprietary facial and body scanning technology present highly realistic WWE Superstars, Divas and Legends, while WWE Hall of Famer Jerry “The King” Lawler™ and WWE commentator Michael Cole™ call the action through commentary that exceeds five times the number of recorded lines versus any prior year. Furthermore, changes to presentation elements, such as lighting and camera angles, make WWE 2K15 the most realistic simulation to date for the franchise.
WWE 2K15 offers several fan-favorite modes, including Creation Suite, Universe Mode and the single-player, story-driven 2K Showcase. In the mode, 2K Showcase sees players relive two WWE rivalries – Triple H® vs. Shawn Michaels® (2002-2004) and John Cena® vs. CM Punk (2011-2013) – through 33 distinct matches with documentary-style video packages of classic WWE footage, authentic WWE Superstar commentary and cinematic cut scenes. Bonus historical objectives unlock new WWE Superstars and Championship titles, as well as alternate entrance and ring gear, that can be used in other WWE 2K15 game modes.
For the first time in franchise history, WWE 2K15 also
introduces a new element to the gameplay experience through a
career-driven mode – MyCareer – that will serve as a
building block for future titles. In MyCareer, players
begin their journey at the
The WWE 2K15 experience for Windows PC is complete with a
roster of notable and rising talent. WWE 2K15 cover
Superstar and in-game soundtrack curator,
Developed by Visual Concepts, a 2K studio, WWE 2K15 is
rated T for Teen by the ESRB and available now on Windows PC for
For more information on WWE 2K15 and 2K, visit WWE.2K.com,
become a fan on
2K is a wholly owned publishing label of
About WWE
WWE,
a publicly traded company (NYSE: WWE), is an integrated media
organization and recognized leader in global entertainment. The company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE programming reaches more
than 650 million homes worldwide in 35 languages. WWE Network, the
first-ever 24/7 over-the-top premium network that includes all 12 live
pay-per-views, scheduled programming and a massive video-on-demand
library, is currently available in more than 170 countries. The company
is headquartered in
Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.
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Forward-Looking Statements: This press release contains forward-looking
statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks and
uncertainties. These risks and uncertainties include, without
limitation, risks relating to: WWE Network; major distribution
agreements; our need to continue to develop creative and entertaining
programs and events; a decline in the popularity of our brand of sports
entertainment; the continued importance of key performers and the
services of
About
Headquartered in
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, 2K Marin, 2K Czech, 2K
*According to 2008 - 2015 Metacritic.com and The NPD
Group estimates of U.S. retail video game sales through
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All trademarks and copyrights contained herein are the property of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," "will," or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our products and our ability to develop other hit titles
for current and next-generation platforms, the timely release and
significant market acceptance of our games, the ability to maintain
acceptable pricing levels on our games, our ability to raise capital if
needed and risks associated with international operations. Other
important factors and information are contained in the Company's Annual
Report on Form 10-K for the fiscal year ended
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Source: Take-Two Interactive
2K Jaime Jensen, 415-507-7910 jaime.jensen@2k.com or Access Communications for 2K Erik Robertson, 415-844-6266 erobertson@accesspr.com or Take-Two Interactive Software, Inc. Alan Lewis (Corporate Press), 646-536-2983 alan.lewis@take2games.com or WWE Matthew Altman, 203-352-1177 matthew.altman@wwecorp.com
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