Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Third Quarter 2019
GAAP net revenue grew to
GAAP net income per diluted share increased to
Net Bookings grew 140% to
Company repurchased 1.0 million shares of its common stock for
Company raises outlook for fiscal year 2019
Fiscal Third Quarter 2019 Financial Highlights
On
Net revenue grew to
Digitally-delivered net revenue grew to
Net income increased to
During the 9-month period ended
The following data, together with a management reporting tax rate of 20%, are used internally by the Company’s management and Board of Directors to adjust the Company’s GAAP financial results in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Three Months Ended December 31, 2018 |
||||||||||||||||||||
Financial Data |
||||||||||||||||||||
$ in thousands |
Statement of operations |
Change in deferred net revenue and related cost of goods sold |
Stock-based compensation |
Impact of business reorganization |
Amortization & impairment of acquired intangible assets |
|||||||||||||||
Net revenue | $ | 1,248,738 | 319,829 | |||||||||||||||||
Cost of goods sold | 898,484 | 87,011 | (96,082 | ) | (3,630 | ) | ||||||||||||||
Gross profit | 350,254 | 232,818 | 96,082 | 3,630 | ||||||||||||||||
Operating expenses | 298,475 | (27,586 | ) | 5,930 | (1,710 | ) | ||||||||||||||
Income from operations | 51,779 | 232,818 | 123,668 | (5,930 | ) | 5,340 | ||||||||||||||
Interest and other, net | 8,071 | (313 | ) | |||||||||||||||||
Income before income taxes | 59,850 | 232,505 | 123,668 | (5,930 | ) | 5,340 | ||||||||||||||
In order to calculate net income per diluted share for management reporting purposes, the Company uses its fully diluted share count of 114.7 million.
Operational Metric – Net Bookings
Net Bookings is defined as the net amount of products and services sold digitally or sold-in physically during the period, and includes licensing fees, merchandise, in-game advertising, strategy guides and publisher incentives.
During fiscal third quarter 2019, total Net Bookings grew 140% to
Catalog accounted for
Digitally-delivered Net Bookings grew 85% to
Management Comments
“Take-Two delivered better-than-expected results in the fiscal third
quarter,” said Strauss Zelnick, Chairman and CEO of Take-Two. “Our
outperformance was driven primarily by the record-breaking launch of Red
Dead Redemption 2 along with strong results from
“As a result of our outstanding third quarter performance, we are raising our outlook for fiscal 2019, which is poised to be a record year for Net Bookings and Adjusted Operating Cash Flow. Looking ahead, as our industry continues to embrace new technologies that enhance consumers’ experience with, and access to interactive entertainment, we remain focused on broadening the reach of our content and expanding further globally. Take-Two is exceedingly well-positioned - creatively, strategically and financially - to capitalize on the vast opportunities that will shape the future of our business, and to deliver long-term growth and margin expansion.”
Business and Product Highlights
Since
Take-Two:
-
Repurchased 1.00 million shares of its common stock for
$108.9 million .
Rockstar Games:
-
Launched Red Dead Redemption 2 for PlayStation 4 and Xbox One.
Told across the deepest and most expansive Rockstar Games’ world to
date, Red Dead Redemption 2 is the label’s first game built
from the ground up for the current console generation. The title
received outstanding reviews, with numerous influential critics
awarding Red Dead Redemption 2 a perfect score, and the title
also received multiple game of the year awards. Red Dead Redemption
2 has also been a massive commercial success and has set numerous
records, including the biggest opening weekend in retail sell-through
across all entertainment releases (over
$725 million ), and the second biggest launch (three days) in retail sell-through across all entertainment releases (next to Grand Theft Auto V). According toThe NPD Group , based on combined physical and digital sales in the U.S., Red Dead Redemption 2 was the best-selling video game of 2018. To date, Red Dead Redemption 2 has sold-in more than 23 million units worldwide. - Launched the public Beta for Red Dead Online. Free with every copy of Red Dead Redemption 2, Red Dead Online is an evolution of the classic multiplayer experience in the original Red Dead Redemption, blending narrative with competitive and cooperative gameplay in fun new ways.
-
Released new free content updates for Grand Theft Auto Online,
including:
- Festive Surprise 2018, which featured festive decorations adorning Arena Workshops, Nightclubs and other properties across the city, and the rare Southern San Andreas snowfall phenomenon blanketing the streets.
-
Arena War, which includes 7 deadly
Arena Events , as well as the opportunity for players to run their own workshop, craft their own juggernauts of destruction and track their own carnage-filled careers. -
Halloween 2018, featuring newHalloween -themed modes, such as Condemned, and updates to creepy classics like Slashers and more. - Numerous new vehicles, weapons, clothing and more.
2K:
-
Announced that video game industry veteran
Michael Condrey has joined 2K as President of the label’s new game development studio based inSilicon Valley . Condrey is best known for co-founding Sledgehammer Games and leading development for the renowned Call of Duty franchise, including Call of Duty: Modern Warfare 3. Condrey also served as Chief Operating Officer and Director at Visceral Games in establishing the popular Dead Space franchise. In his new role with 2K, Condrey will build and lead a new development team to work on an unannounced project. -
Announced, together with The National Basketball Association (
NBA ) and National Basketball Players Association (NBPA) a significant, multiyear global partnership extension. The agreement expands upon the success of NBA 2K, the top-rated and top-selling NBA video game simulation series for the past 17 years* that has sold-in nearly 90 million units worldwide. -
Launched WWE 2K19, the next release from our flagship WWE video
game franchise, for PlayStation 4, Xbox One and Windows PC. For the
first time ever, 2K introduced the WWE 2K19 Million Dollar Challenge,
where eligible entrants participate in an international contest in
which the finalist will compete one-on-one in WWE 2K19 against
AJ Styles for the chance to win
$1 million . WWE 2K19 is being supported with a series of downloadable content, including aSeason Pass . - Released Sid Meier’s Civilization VI, winner of The Game Awards’ and DICE Awards’ Best Strategy Game 2016, for Nintendo Switch. 2K and Firaxis Games partnered with Aspyr Media to bring Civilization VI to Nintendo Switch and ensure the experience meets the same high standards of the beloved series.
-
Launched Saber Interactive’s arcade-action sports game,
NBA 2K Playgrounds 2, for Xbox One, PlayStation 4, Nintendo Switch and PC. This over-the-top, two-on-two basketball experience complements 2K’s top-sellingNBA 2K series and expands the label’s footprint in the basketball video game space. - Released Carnival Games®, for Nintendo Switch. Built from the ground up for Nintendo Switch, Carnival Games can be played alone or with up to four players simultaneously, leveraging the unique accessibility of the console’s Joy-Con controllers. Carnival Games was also released for PlayStation 4 and Xbox One.
-
Published physical versions of The
Golf Club 2019 Featuring PGA TOUR®, the
latest entry in the award-winning golf simulation series, for
PlayStation 4, Xbox One and PC. Developed by HB Studios, The
Golf Club 2019 Featuring PGA TOUR marks the franchise’s
first release featuring the official PGA TOUR license. The game had
been released digitally on
August 28, 2018 . -
Launched
NBA 2K Mobile, which enables players to experience console quality graphics and lifelikeNBA 2K action on the go. Collect your favoriteNBA players, build your dream team, and step onto the court in lifelike 5v5 match-ups. Use Drills to train up your players, compete in Seasons to earn new rewards, participate in limited time events for exclusive cards, and rise up the leaderboards on their way to becoming legendary. .NBA 2K Mobile is currently available for free download on iOS phones and tablets and is planned to be available on Android devices in Spring 2019. - Launched Borderlands 2 VR for PlayStation VR. For the first time ever, Borderlands 2 VR enables players to immerse themselves virtually in the mayhem-filled world of Borderlands, the popular shooter-looter developed by Gearbox Software.
-
Announced that Sid Meier’s Civilization VI: Gathering Storm, the
largest expansion pack ever created for a Civilization game and
the second pack for the critically acclaimed and award-winning Sid
Meier’s Civilization VI from Firaxis Games, will be available for
Windows PC on
February 14, 2019 .
Private Division:
-
Announced that The
Outer Worlds, a new intellectual property created by
Obsidian Entertainment , will be available in calendar 2019 (Take-Two’s fiscal year 2020) on PC, PlayStation 4 and Xbox One. Co-game directors Tim Cain and Leonard Boyarsky, original creators of Fallout, have reunited for this new single-player RPG from the renowned team at Obsidian. - Announced that Ancestors: The Humankind Odyssey is planned for launch in calendar 2019 (Take-Two’s fiscal year 2020) digitally on PC, PlayStation4, and Xbox One. Ancestors: The Humankind Odyssey is the debut title from Panache Digital Games, the independent development studio co-founded in 2014 by Patrice Désilets, original creative director of Assassin’s Creed.
-
Launched
Tasty Town , our latest free-to-play mobile offering, for iOS and Android devices. This all-new game enables players to fulfill their culinary dreams of designing and managing their own restaurant. InTasty Town , players embark on an incredible journey - from farm to table – to build their gastronomic empire, including experiencing the joy of growing their own ingredients, hiring the best chefs, creating delectable dishes, creating and managing their own restaurant, and racing against the clock to serve meals with their food truck.
* According to 2000 - 2019 Metacritic.com and Gamerankings.com.
Outlook for Fiscal 2019
Take-Two is providing its initial outlook for its fiscal fourth quarter
ending
Fourth Quarter Ending
-
GAAP net revenue is expected to range from
$530 to $580 million -
GAAP net income is expected to range from
$76 to $89 million -
GAAP diluted net income per share is expected to range from
$0.67 to$0.77 - Share count used to calculate both GAAP and management reporting diluted net income per share is expected to be 114.6 million (1)
-
Net Bookings (operational metric) are expected to range from
$450 to$500 million
The Company is also providing selected data and its management reporting tax rate of 20%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Three Months Ending March 31, 2019 |
||||||||||||
Financial Data |
||||||||||||
$ in millions |
GAAP outlook (2) |
Change in deferred net revenue and related cost of goods sold |
Stock-based compensation |
Amortization of acquired intangible assets |
||||||||
Net revenue | $530 to $580 | ($80) | ||||||||||
Cost of goods sold | $248 to $274 | ($22) | ($28) | ($2) | ||||||||
Operating Expenses | $205 to $215 | ($26) | ($2) | |||||||||
Interest and other, net | ($10) | |||||||||||
Income before income taxes | $87 to $101 | ($58) | $54 | $4 | ||||||||
Fiscal Year Ending
-
GAAP net revenue is expected to range from
$2.66 to $2.71 billion -
GAAP net income is expected to range from
$354 to $367 million -
GAAP diluted net income per share is expected to range from
$3.07 to$3.18 - Share count used to calculate both GAAP and management reporting diluted net income per share is expected to be 115.5 million (3)
-
Net cash provided by operating activities is expected to be
approximately
$545 million , which includes a decrease of$195 million recorded in the first 9-months of fiscal 2019 due to the Company’s adoption of Accounting Standards Update 2016-18, Statement of Cash Flows (Topic 230): Restricted Cash -
Adjusted Operating Cash Flow (Non-GAAP) is expected to be
approximately
$740 million -
Capital expenditures are expected to be approximately
$60 million -
Net Bookings (operational metric) are expected to range from
$2.89 to$2.94 billion
The Company is also providing selected data and its management reporting tax rate of 20%, which are used internally by its management and Board of Directors to adjust the Company’s GAAP financial outlook in order to facilitate comparison of its operating performance between periods and to better understand its core business and future outlook:
Twelve Months Ending March 31, 2019 |
||||||||||||||
Financial Data |
||||||||||||||
$ in millions | GAAP outlook (2) |
Change in deferred net revenue and related cost of goods sold |
Stock-based compensation |
Impact of business reorganization |
Amortization of acquired intangible assets |
|||||||||
Net revenue | $2,659 to $2,709 | $231 | ||||||||||||
Cost of goods sold | $1,513 to $1,538 | $93 | ($171) | ($10) | ||||||||||
Operating Expenses | $921 to $931 | ($97) | $6 | ($7) | ||||||||||
Interest and other, net | ($30) | $1 | ||||||||||||
Income before income taxes | $255 to 270 | $137 | $268 |
($6) |
$17 |
1) | Includes 113.1 million basic shares and 1.5 million shares representing the potential dilution from unvested employee stock grants. | |||||
2) | The individual components of the financial outlook may not foot to the totals, as the Company does not expect actual results for every component to be at the low end or high end of the outlook range simultaneously. | |||||
3) | Includes 113.4 million basic shares and 2.1 million shares representing the potential dilution from unvested employee stock grants. | |||||
Key assumptions and dependencies underlying the Company’s outlook include: the timely delivery of the titles included in this financial outlook; continued consumer acceptance of Xbox One and PlayStation 4; the ability to develop and publish products that capture market share for these current generation systems while also leveraging opportunities on Nintendo Switch, Xbox 360, PlayStation 3, PC and mobile platforms; and stable foreign exchange rates. See also “Cautionary Note Regarding Forward Looking Statements” below.
Product Releases
The following titles were released since
Label |
Title |
Platforms |
Release Date |
||||||
2K |
WWE 2K19 Deluxe and Wooooo! Editions |
PS4, Xbox One, PC | October 5, 2018 | ||||||
2K |
WWE 2K19 Standard Edition |
PS4, Xbox One, PC | October 9, 2018 | ||||||
2K |
XCOM 2: War of the Chosen - Tactical Legacy Pack (DLC) |
PC | October 9, 2018 | ||||||
2K |
NBA 2K Playgrounds 2 |
PS4, Xbox One, Switch, PC | October 16, 2018 | ||||||
Rockstar Games |
Red Dead Redemption 2 |
PS4, Xbox One | October 26, 2018 | ||||||
2K |
Carnival Games |
PS4, Xbox One, Switch | November 6, 2018 | ||||||
2K |
The Golf Club 2019 Featuring PGA TOUR (Physical SKU) |
PS4, Xbox One, PC | November 13, 2018 * | ||||||
2K |
WWE SuperCard Season 5 |
iOS, Android | November 13, 2018 | ||||||
2K |
Sid Meier’s Civilization VI |
Switch | November 16, 2018 | ||||||
2K |
NBA 2K Mobile |
iOS | November 19, 2018 | ||||||
2K |
WWE 2K19: Titans Pack (DLC) |
PS4, Xbox One, PC | November 20, 2018 | ||||||
Rockstar Games |
Red Dead Online Beta |
PS4, Xbox One | November 27, 2018 | ||||||
2K |
Borderlands 2 VR |
PS VR | December 14, 2018 | ||||||
2K |
WWE 2K19: New Moves Pack (DLC) |
PS4, Xbox One, PC | December 18, 2018 | ||||||
2K |
WWE 2K19: Rising Stars Pack (DLC) |
PS4, Xbox One, PC | January 22, 2019 | ||||||
Social Point |
Tasty Town |
iOS, Android | January 31, 2019 | ||||||
* North American release date. International release date is 3 days later. |
|||||||||
Take-Two's lineup of future titles announced to date includes: |
|||||||||
Label |
Title |
Platforms |
Release Date |
||||||
2K |
Sid Meier’s Civilization VI: Gathering Storm (Expansion Pack) |
PC | February 14, 2019 | ||||||
2K |
NBA 2K Mobile |
Android | Spring 2019 | ||||||
Private Division |
Ancestors: The Humankind Odyssey |
PS4, Xbox One, PC (digital only) | 2019 (fiscal 2020) | ||||||
Private Division |
The Outer Worlds |
PS4, Xbox One, PC | 2019 (fiscal 2020) | ||||||
Conference Call
Take-Two will host a conference call today at
Non-GAAP Financial Measure
In addition to reporting financial results in accordance with U.S. generally accepted accounting principles (GAAP), the Company uses a Non-GAAP measure of financial performance: Adjusted Operating Cash Flow, which is defined as GAAP net cash from operating activities, adjusted for changes in restricted cash. The Company’s management believes it is important to consider Adjusted Operating Cash Flow, in addition to net cash from operating activities, as it provides more transparency into current business trends without regard to the timing of payments from restricted cash, which is primarily related to a dedicated account limited to the payment of certain internal royalty obligations.
This Non-GAAP financial measure is not intended to be considered in isolation from, as a substitute for, or superior to, GAAP results. This Non-GAAP financial measure may be different from similarly titled measures used by other companies. In the future, Take-Two may also consider whether other items should also be excluded in calculating this Non-GAAP financial measure used by the Company. Management believes that the presentation of this Non-GAAP financial measure provides investors with additional useful information to measure Take-Two's financial and operating performance. In particular, this measure facilitates comparison of our operating performance between periods and may help investors to understand better the operating results of Take-Two. Internally, management uses this Non-GAAP financial measure in assessing the Company's operating results and in planning and forecasting. A reconciliation of this Non-GAAP financial measure to the most comparable GAAP measure is contained in the financial tables to this press release.
Final Results
The financial results discussed herein are presented on a preliminary
basis; final data will be included in Take-Two’s Quarterly Report on
Form 10-Q for the period ended
About
Headquartered in
All trademarks and copyrights contained herein are the property of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," “should,” "will," or words of similar meaning and
include, but are not limited to, statements regarding the outlook for
the Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to
develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, and risks associated with international operations.
Other important factors and information are contained in the Company's
most recent Annual Report on Form 10-K, including the risks summarized
in the section entitled "Risk Factors," the Company’s most recent
Quarterly Report on Form 10-Q, and the Company's other periodic filings
with the
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES | ||||||||||||||||
CONSOLIDATED STATEMENTS OF OPERATIONS | ||||||||||||||||
(in thousands, except per share amounts) | ||||||||||||||||
Three months ended December 31, | Nine months ended December 31, | |||||||||||||||
2018 | 2017 | 2018 | 2017 | |||||||||||||
Net revenue | $ | 1,248,738 | $ | 480,840 | $ | 2,129,387 | $ | 1,342,618 | ||||||||
Cost of goods sold: | ||||||||||||||||
Internal royalties | 401,382 | 112,996 | 536,662 | 294,749 | ||||||||||||
Product costs | 183,208 | 69,492 | 277,234 | 156,124 | ||||||||||||
Software development costs and royalties | 265,166 | 54,008 | 337,603 | 164,419 | ||||||||||||
Licenses | 48,728 | 31,487 | 113,231 | 93,808 | ||||||||||||
Total cost of goods sold | 898,484 | 267,983 | 1,264,730 | 709,100 | ||||||||||||
Gross profit | 350,254 | 212,857 | 864,657 | 633,518 | ||||||||||||
Selling and marketing | 161,322 | 79,513 | 313,793 | 208,641 | ||||||||||||
General and administrative | 70,638 | 65,951 | 205,693 | 187,378 | ||||||||||||
Research and development | 62,305 | 49,977 | 173,582 | 142,245 | ||||||||||||
Depreciation and amortization | 10,140 | 7,864 | 29,151 | 34,490 | ||||||||||||
Business reorganization | (5,930 | ) | 700 | (6,172 | ) | 13,012 | ||||||||||
Total operating expenses | 298,475 | 204,005 | 716,047 | 585,766 | ||||||||||||
Income from operations | 51,779 | 8,852 | 148,610 | 47,752 | ||||||||||||
Interest and other, net | 8,071 | 3,374 | 19,647 | (2,403 | ) | |||||||||||
Income before income taxes | 59,850 | 12,226 | 168,257 | 45,349 | ||||||||||||
Benefit from income taxes | 120,098 | 12,914 | 108,750 | 37,331 | ||||||||||||
Net income | $ | 179,948 | $ | 25,140 | $ | 277,007 | $ | 82,680 | ||||||||
Earnings per share: | ||||||||||||||||
Basic earnings per share | $ | 1.59 | $ | 0.22 | $ | 2.44 | $ | 0.76 | ||||||||
Diluted earnings per share | $ | 1.57 | $ | 0.21 | $ | 2.41 | $ | 0.74 | ||||||||
Weighted average shares outstanding: | ||||||||||||||||
Basic | 113,433 | 113,991 | 113,390 | 109,010 | ||||||||||||
Diluted | 114,737 | 117,918 | 114,918 | 111,440 | ||||||||||||
Computation of Basic EPS: | ||||||||||||||||
Net income | $ | 179,948 | $ | 25,140 | $ | 277,007 | $ | 82,680 | ||||||||
Less: net income allocated to participating securities | - | (62 | ) | - | (487 | ) | ||||||||||
Net income for basic EPS calculation | $ | 179,948 | $ | 25,078 | $ | 277,007 | $ | 82,193 | ||||||||
Weighted average shares outstanding - basic | 113,433 | 113,991 | 113,390 | 109,010 | ||||||||||||
Less: weighted average participating shares outstanding | - | (279 | ) | - | (278 | ) | ||||||||||
Weighted average common shares outstanding - basic | 113,433 | 113,712 | 113,390 | 108,732 | ||||||||||||
Basic earnings per share | $ | 1.59 | $ | 0.22 | $ | 2.44 | $ | 0.76 | ||||||||
Computation of Diluted EPS: | ||||||||||||||||
Net income | $ | 179,948 | $ | 25,140 | $ | 277,007 | $ | 82,680 | ||||||||
Less: net income allocated to participating securities | - | (59 | ) | - | (206 | ) | ||||||||||
Net income for diluted EPS calculation | $ | 179,948 | $ | 25,081 | $ | 277,007 | $ | 82,474 | ||||||||
Weighted average common shares outstanding - basic | 113,433 | 113,712 | 113,390 | 108,732 | ||||||||||||
Add: dilutive effect of common stock equivalents | 1,304 | 4,206 | 1,528 | 2,708 | ||||||||||||
Total weighted average shares outstanding - diluted | 114,737 | 117,918 | 114,918 | 111,440 | ||||||||||||
Less: weighted average participating shares outstanding | - | (279 | ) | - | (278 | ) | ||||||||||
Weighted average common shares outstanding - diluted | 114,737 | 117,639 | 114,918 | 111,162 | ||||||||||||
Diluted earnings per share | $ | 1.57 | $ | 0.21 | $ | 2.41 | $ | 0.74 | ||||||||
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES | ||||||||
CONSOLIDATED BALANCE SHEETS | ||||||||
(in thousands, except per share amounts) | ||||||||
December 31, |
March 31, |
|||||||
2018 | 2018 | |||||||
ASSETS | (Unaudited) | |||||||
Current assets: | ||||||||
Cash and cash equivalents | $ | 1,054,911 | $ | 808,973 | ||||
Short-term investments | 545,734 | 615,406 | ||||||
Restricted cash | 240,584 | 437,398 | ||||||
Accounts receivable, net of allowances of $1,003 and $54,290 at December 31, 2018 and March 31, 2018, respectively |
823,482 | 247,649 | ||||||
Inventory | 39,786 | 15,162 | ||||||
Software development costs and licenses | 33,542 | 33,284 | ||||||
Deferred cost of goods sold | 57,280 | 117,851 | ||||||
Prepaid expenses and other | 179,454 | 133,454 | ||||||
Total current assets | 2,974,773 | 2,409,177 | ||||||
Fixed assets, net | 114,672 | 102,478 | ||||||
Software development costs and licenses, net of current portion | 597,497 | 639,369 | ||||||
Deferred cost of goods sold, net of current portion | 7,819 | 26,719 | ||||||
Goodwill | 383,110 | 399,530 | ||||||
Other intangibles, net | 79,903 | 103,681 | ||||||
Deferred tax assets | 146,216 | 4,930 | ||||||
Other assets | 83,170 | 56,887 | ||||||
Total assets | $ | 4,387,160 | $ | 3,742,771 | ||||
LIABILITIES AND STOCKHOLDERS' EQUITY | ||||||||
Current liabilities: | ||||||||
Accounts payable | $ | 74,615 | $ | 35,029 | ||||
Accrued expenses and other current liabilities | 1,206,332 | 914,748 | ||||||
Deferred revenue | 818,411 | 777,152 | ||||||
Total current liabilities | 2,099,358 | 1,726,929 | ||||||
Long-term debt | - | 8,068 | ||||||
Non-current deferred revenue | 69,137 | 355,589 | ||||||
Other long-term liabilities | 191,198 | 158,285 | ||||||
Total liabilities | 2,359,693 | 2,248,871 | ||||||
Stockholders' equity: | ||||||||
Preferred stock, $.01 par value, 5,000 shares authorized | - | — | ||||||
Common stock, $.01 par value, 200,000 shares authorized; 134,396 and 132,743 shares | ||||||||
issued and 113,094 and 114,038 outstanding at December 31, 2018 and March 31, 2018, respectively | 1,344 | 1,327 | ||||||
Additional paid-in capital | 1,976,853 | 1,888,039 | ||||||
Treasury stock, at cost; 21,302 and 18,705 common shares at December 31, 2018 and March 31, 2018, respectively | (720,572 | ) | (458,180 | ) | ||||
Retained earnings | 820,796 | 73,516 | ||||||
Accumulated other comprehensive loss | (50,954 | ) | (15,732 | ) | ||||
Total stockholders' equity | 2,027,467 | 1,488,970 | ||||||
Total liabilities and stockholders' equity | $ | 4,387,160 | $ | 3,737,841 | ||||
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES | |||||||||
CONSOLIDATED STATEMENTS OF CASH FLOWS | |||||||||
(in thousands) | |||||||||
Nine months ended December 31, | |||||||||
2018 |
2017
(as adjusted) (1) |
||||||||
Operating activities: | |||||||||
Net income | $ | 277,007 | $ | 82,680 | |||||
Adjustments to reconcile net income to net cash provided by operating activities: | |||||||||
Amortization and impairment of software development costs and licenses | 160,167 | 62,235 | |||||||
Depreciation | 28,769 | 23,233 | |||||||
Amortization of intellectual property | 17,785 | 26,470 | |||||||
Impairment of in-process research and development | - | 11,257 | |||||||
Stock-based compensation | 178,609 | 96,111 | |||||||
Amortization of discount on Convertible Notes | 91 | 15,424 | |||||||
Gain on redemption of Convertible Notes | - | (4,855 | ) | ||||||
Amortization of debt issuance costs | 88 | 554 | |||||||
Other, net | (4,091 | ) | 3,432 | ||||||
Changes in assets and liabilities, net of impact of adoption of Topic 606: | |||||||||
Accounts receivable | (525,981 | ) | (206,084 | ) | |||||
Inventory | (26,352 | ) | (12,976 | ) | |||||
Software development costs and licenses | (157,710 | ) | (186,373 | ) | |||||
Prepaid expenses and other current and other non-current assets | (142,918 | ) | (39,133 | ) | |||||
Deferred revenue | 328,325 | 238,590 | |||||||
Deferred cost of goods sold | (37,281 | ) | (33,578 | ) | |||||
Accounts payable, accrued expenses and other liabilities | 293,691 | 164,086 | |||||||
Net cash provided by operating activities | 390,199 | 241,073 | |||||||
Investing activities: | |||||||||
Change in bank time deposits | 64,101 | 10,000 | |||||||
Proceeds from available-for-sale securities | 184,542 | 172,925 | |||||||
Purchases of available-for-sale securities | (179,570 | ) | (282,596 | ) | |||||
Purchases of fixed assets | (43,646 | ) | (47,478 | ) | |||||
Asset acquisition | - | (25,965 | ) | ||||||
Business acquisition | (3,149 | ) | (9,401 | ) | |||||
Net cash provided by (used in) investing activities | 22,278 | (182,515 | ) | ||||||
Financing activities: | |||||||||
Tax payment related to net share settlements on restricted stock awards | (85,837 | ) | (94,930 | ) | |||||
Repurchase of common stock | (262,392 | ) | (110,136 | ) | |||||
Net cash used in financing activities | (348,230 | ) | (205,066 | ) | |||||
Effects of foreign currency exchange rates on cash and cash equivalents | (15,124 | ) | 14,555 | ||||||
Net change in cash and cash equivalents and restricted cash | 49,124 | (131,953 | ) | ||||||
Cash and cash equivalents and restricted cash, beginning of year | 1,246,371 | 1,281,214 | |||||||
Cash and cash equivalents and restricted cash, end of period | $ | 1,295,495 | $ | 1,149,261 | |||||
(1) During Q1 FY19, the Company adopted Accounting Standards Update 2016-18, Statement of Cash Flows (Topic 230): Restricted Cash and applied that standard retroactively. The application of this new standard resulted in a decrease to net cash from operating activities of $196.8 million in Q3 FY19 and an increase of $37.0 million in Q3 FY18, which are reflected herein. |
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES | ||||||||||||
Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix | ||||||||||||
(in thousands) | ||||||||||||
Three Months Ended
December 31, 2018 |
Three Months Ended
December 31, 2017 |
|||||||||||
Amount | % of Total | Amount | % of Total | |||||||||
Net revenue by geographic region | ||||||||||||
United States | $ | 651,568 | 52% | $ | 262,338 | 55% | ||||||
International | 597,170 | 48% | 218,502 | 45% | ||||||||
Total net revenue | $ | 1,248,738 | 100% | $ | 480,840 | 100% | ||||||
Net bookings by geographic region | ||||||||||||
United States | $ | 803,341 | 51% | $ | 381,277 | 58% | ||||||
International | 765,227 | 49% | 272,664 | 42% | ||||||||
Total net bookings | $ | 1,568,568 | 100% | $ | 653,941 | 100% | ||||||
Three Months Ended
December 31, 2018 |
Three Months Ended
December 31, 2017 |
|||||||||||
Amount | % of Total | Amount | % of Total | |||||||||
Net revenue by distribution channel | ||||||||||||
Digital online | $ | 594,722 | 48% | $ | 258,442 | 54% | ||||||
Physical retail and other | 654,016 | 52% | 222,398 | 46% | ||||||||
Total net revenue | $ | 1,248,738 | 100% | $ | 480,840 | 100% | ||||||
Net bookings by distribution channel | ||||||||||||
Digital online | $ | 703,777 | 45% | $ | 379,723 | 58% | ||||||
Physical retail and other | 864,791 | 55% | 274,218 | 42% | ||||||||
Total net bookings | $ | 1,568,568 | 100% | $ | 653,941 | 100% | ||||||
Three Months Ended
December 31, 2018 |
Three Months Ended
December 31, 2017 |
|||||||||||
Amount | % of Total | Amount | % of Total | |||||||||
Net revenue by platform mix | ||||||||||||
Console | $ | 1,144,459 | 92% | $ | 394,461 | 82% | ||||||
PC and other | 104,279 | 8% | 86,379 | 18% | ||||||||
Total net revenue | $ | 1,248,738 | 100% | $ | 480,840 | 100% | ||||||
Net bookings by platform mix | ||||||||||||
Console | $ | 1,454,394 | 93% | $ | 546,645 | 84% | ||||||
PC and other | 114,172 | 7% | 107,296 | 16% | ||||||||
Total net bookings | $ | 1,568,568 | 100% | $ | 653,941 | 100% | ||||||
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES | ||||||||||||
Net Revenue and Net Bookings by Geographic Region, Distribution Channel, and Platform Mix | ||||||||||||
(in thousands) | ||||||||||||
Nine Months Ended
December 31, 2018 |
Nine Months Ended
December 31, 2017 |
|||||||||||
Amount | % of Total | Amount | % of Total | |||||||||
Net revenue by geographic region | ||||||||||||
United States | $ | 1,152,285 | 54% | $ | 796,603 | 59% | ||||||
International | 977,102 | 46% | 546,015 | 41% | ||||||||
Total net revenue | $ | 2,129,387 | 100% | $ | 1,342,618 | 100% | ||||||
Net bookings by geographic region | ||||||||||||
United States | $ | 1,322,466 | 54% | $ | 929,229 | 59% | ||||||
International | 1,117,848 | 46% | 650,005 | 41% | ||||||||
Total net bookings | $ | 2,440,314 | 100% | $ | 1,579,234 | 100% | ||||||
Nine Months Ended
December 31, 2018 |
Nine Months Ended
December 31, 2017 |
|||||||||||
Amount | % of Total | Amount | % of Total | |||||||||
Net revenue by distribution channel | ||||||||||||
Digital online | $ | 1,268,140 | 60% | $ | 829,564 | 62% | ||||||
Physical retail and other | 861,247 | 40% | 513,054 | 38% | ||||||||
Total net revenue | $ | 2,129,387 | 100% | $ | 1,342,618 | 100% | ||||||
Net bookings by distribution channel | ||||||||||||
Digital online | $ | 1,382,717 | 57% | $ | 1,016,373 | 64% | ||||||
Physical retail and other | 1,057,597 | 43% | 562,861 | 36% | ||||||||
Total net bookings | $ | 2,440,314 | 100% | $ | 1,579,234 | 100% | ||||||
Nine Months Ended
December 31, 2018 |
Nine Months Ended
December 31, 2017 |
|||||||||||
Amount | % of Total | Amount | % of Total | |||||||||
Net revenue by Platform Mix | ||||||||||||
Console | $ | 1,811,429 | 85% | $ | 1,099,843 | 82% | ||||||
PC and other | 317,958 | 15% | 242,775 | 18% | ||||||||
Total net revenue | $ | 2,129,387 | 100% | $ | 1,342,618 | 100% | ||||||
Net bookings by platform mix | ||||||||||||
Console | $ | 2,132,285 | 87% | $ | 1,298,258 | 82% | ||||||
PC and other | 308,029 | 13% | 280,976 | 18% | ||||||||
Total net bookings | $ | 2,440,314 | 100% | $ | 1,579,234 | 100% | ||||||
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES | ||||||||||||||||||||||||||
ADDITIONAL DATA | ||||||||||||||||||||||||||
(in thousands) | ||||||||||||||||||||||||||
Three Months Ended December 31, 2018 | Net revenue |
Cost of goods sold- Internal royalties |
Cost of goods sold- Product costs |
Cost of goods sold- Software development costs and royalties |
Cost of goods sold- Licenses |
Selling and marketing |
||||||||||||||||||||
As reported | $ | 1,248,738 | $ | 401,382 | $ | 183,208 | $ | 265,166 | $ | 48,728 | $ | 161,322 | ||||||||||||||
Net effect from deferral and related cost of goods sold | 319,829 | 43,958 | 42,914 | 139 | ||||||||||||||||||||||
Stock-based compensation | (96,082 | ) | (6,673 | ) | ||||||||||||||||||||||
Amortization and impairment of acquired intangibles | (3,630 | ) | ||||||||||||||||||||||||
Three Months Ended December 31, 2018 |
General and administrative |
Research and development |
Depreciation and amortization |
Business reorganization |
Interest and other, net |
|||||||||||||||||||||
As reported | $ | 70,638 | $ | 62,305 | $ | 10,140 | $ | (5,930 | ) | $ | 8,071 | |||||||||||||||
Net effect from deferral and related cost of goods sold | (313 | ) | ||||||||||||||||||||||||
Stock-based compensation | (13,790 | ) | (7,123 | ) | ||||||||||||||||||||||
Amortization and impairment of acquired intangibles | (1,585 | ) | (125 | ) | ||||||||||||||||||||||
Impact of business reorganization | 5,930 | |||||||||||||||||||||||||
Three Months Ended December 31, 2017 | Net revenue |
Cost of goods sold- Internal royalties |
Cost of goods sold- Product costs |
Cost of goods sold- Software development costs and royalties |
Cost of goods sold- Licenses |
Selling and marketing |
||||||||||||||||||||
As reported | $ | 480,840 | $ | 112,996 | $ | 69,492 | $ | 54,008 | $ | 31,487 | $ | 79,513 | ||||||||||||||
Net effect from deferral and related cost of goods sold | 173,099 | 20,576 | 108 | 16,963 | ||||||||||||||||||||||
Stock-based compensation | 8,262 | (3,014 | ) | |||||||||||||||||||||||
Amortization and impairment of acquired intangibles | (4,912 | ) | (2,477 | ) | ||||||||||||||||||||||
Three Months Ended December 31, 2017 |
General and administrative |
Research and development |
Depreciation and amortization |
Business reorganization |
Interest and other, net |
|||||||||||||||||||||
As reported | $ | 65,951 | $ | 49,977 | $ | 7,864 | $ | 700 | $ | 3,374 | ||||||||||||||||
Stock-based compensation | (16,051 | ) | (2,223 | ) | ||||||||||||||||||||||
Amortization and impairment of acquired intangibles | (18 | ) | (1,635 | ) | (128 | ) | ||||||||||||||||||||
Non-cash amounts related to convertible notes | 795 | |||||||||||||||||||||||||
Impact of business reorganization | (700 | ) | ||||||||||||||||||||||||
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES | ||||||||||||||||||||||||||
ADDITIONAL DATA | ||||||||||||||||||||||||||
(in thousands) | ||||||||||||||||||||||||||
Nine Months Ended December 31, 2018 | Net revenue |
Cost of goods sold- Internal royalties |
Cost of goods sold- Product costs |
Cost of goods sold- Software development costs and royalties |
Cost of goods sold- Licenses |
Selling and marketing |
||||||||||||||||||||
As reported | $ | 2,129,387 | $ | 536,662 | $ | 277,234 | $ | 337,603 | $ | 113,231 | $ | 313,793 | ||||||||||||||
Net effect from deferral and related cost of goods sold | 310,927 | 37,087 | 46,396 | 735 | ||||||||||||||||||||||
Stock-based compensation | (107,740 | ) | (16,321 | ) | ||||||||||||||||||||||
Amortization and impairment of acquired intangibles | (12,371 | ) | - | |||||||||||||||||||||||
Nine Months Ended December 31, 2018 |
General and administrative |
Research and development |
Depreciation and amortization |
Business reorganization |
Interest and other, net |
|||||||||||||||||||||
As reported | $ | 205,693 | $ | 173,582 | $ | 29,151 | ($ 6,172 | ) | $ | 19,647 | ||||||||||||||||
Net effect from deferral and related cost of goods sold | (911 | ) | ||||||||||||||||||||||||
Stock-based compensation | (38,234 | ) | (16,314 | ) | ||||||||||||||||||||||
Non-cash amounts related to convertible notes | 91 | |||||||||||||||||||||||||
Acquisition related expenses | (288 | ) | ||||||||||||||||||||||||
Amortization and impairment of acquired intangibles | (4,859 | ) | (382 | ) | ||||||||||||||||||||||
Impact of business reorganization | 6,172 | |||||||||||||||||||||||||
Nine Months Ended December 31, 2017 | Net Revenue |
Cost of goods sold- Internal royalties |
Cost of goods sold- Product costs |
Cost of goods sold- Software development costs and royalties |
Cost of goods sold- Licenses |
Selling and marketing |
||||||||||||||||||||
As reported | $ | 1,342,618 | $ | 294,749 | $ | 156,124 | $ | 164,419 | $ | 93,808 | $ | 208,641 | ||||||||||||||
Net effect from deferral and related cost of goods sold | 236,616 | 19,308 | (2,944 | ) | 14,920 | |||||||||||||||||||||
Stock-based compensation | (23,284 | ) | (8,787 | ) | ||||||||||||||||||||||
Amortization of intangibles | (14,052 | ) | (7,255 | ) | ||||||||||||||||||||||
Nine Months Ended December 31, 2017 |
General and administrative |
Research and development |
Depreciation and amortization |
Business reorganization |
Interest and other, net |
|||||||||||||||||||||
As reported | $ | 187,378 | $ | 142,245 | $ | 34,490 | $ | 13,012 | $ | (2,403 | ) | |||||||||||||||
Stock-based compensation | (48,629 | ) | (12,990 | ) | ||||||||||||||||||||||
Non-cash amounts related to convertible notes | 10,569 | |||||||||||||||||||||||||
Acquisition related expenses | 6,939 | |||||||||||||||||||||||||
Amortization and impairment of acquired intangibles | (4,788 | ) | (11,633 | ) | ||||||||||||||||||||||
Impact of business reorganization | (13,012 | ) | ||||||||||||||||||||||||
Other, net | (93 | ) | ||||||||||||||||||||||||
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES | |||||||
RECONCILIATION OF GAAP TO NON-GAAP MEASURE | |||||||
(in thousands) | |||||||
Nine months ended December 31, | |||||||
2018 | 2017 | ||||||
Net cash (used in) provided by operating activities | $ | 390,199 | $ | 241,073 | |||
Net change in Restricted cash (1) | 196,814 | (36,988 | ) | ||||
Adjusted Operating Cash Flow | $ | 587,013 | $ | 204,085 | |||
FY 2019 |
FY 2018 | ||||||
Restricted cash beginning of period (4/1) | $ | 437,398 | $ | 337,818 | |||
Restricted cash end of period (12/31) | 240,584 | 374,806 | |||||
(1) Net change in Restricted cash | $ | 196,814 | ($ 36,988 | ) |
View source version on businesswire.com: https://www.businesswire.com/news/home/20190206005102/en/
Source: Take-Two Interactive
(Investor Relations) Henry A. Diamond Senior Vice President Investor Relations & Corporate Communications Take-Two Interactive Software, Inc. (646) 536-3005 Henry.Diamond@take2games.com
(Corporate Press) Alan Lewis Vice President Corporate Communications & Public Affairs Take-Two Interactive Software, Inc. (646) 536-2983 Alan.Lewis@take2games.com