2K Announces John Cena® as WWE® 2K15 Cover Superstar
Iconic WWE Superstar set to usher in a new era of authenticity, quality and excitement through WWE 2K’s next-generation debut
“It is truly an honor and privilege to serve as the WWE 2K15 cover
Superstar,” said Cena. “2K has a tremendous history of sports simulation
games and cover athletes, including
Cena has established himself as one of the most prolific WWE Superstars
of all time. A pop-culture fixture, Cena is frequently recognized for
his film, television and music endeavors, as well as for granting more
than 400 wishes to children with life-threatening illnesses through the
“With his outstanding record of accomplishments in WWE and beyond, the
iconic
Developed collaboratively by Yukes and Visual Concepts, a 2K studio, WWE
2K15 is not yet rated by the ESRB. WWE 2K15 is
currently scheduled for release on Xbox One, Xbox 360, PS4™ and PS3™ on
For more information on WWE 2K15 and 2K, visit wwe.2k.com,
become a fan on
About WWE
WWE,
a publicly traded company (NYSE:WWE), is an integrated media
organization and recognized leader in global entertainment. The company
consists of a portfolio of businesses that create and deliver original
content 52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE programming is broadcast in
more than 150 countries and 30 languages and reaches more than 650
million homes worldwide. The company is headquartered in
Additional information on WWE (NYSE:WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.
Forward-Looking Statements: This press release contains forward-looking
statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks and
uncertainties. These risks and uncertainties include, without
limitation, risks relating to entering into, maintaining and renewing
key agreements, including television and pay-per-view programming and
our new network distribution agreements; risks relating to the launch
and maintenance of our new network; the need for continually developing
creative and entertaining programming; the continued importance of key
performers and the services of
2K is a publishing label of
About
Headquartered in
About 2K
Founded in 2005, 2K develops and publishes interactive entertainment
globally for console systems, handheld gaming systems and personal
computers, including smartphones and tablets, which are delivered
through physical retail, digital download, online platforms and cloud
streaming services. 2K publishes titles in today’s most popular gaming
genres, including shooters, action, role-playing, strategy, sports,
casual, and family entertainment. The 2K label has some of the most
talented development studios in the world today, including Firaxis
Games, Visual Concepts, 2K Marin, 2K Czech, 2K
*According to 2008 - 2014 Metacritic.com and
“PlayStation” is a registered trademark of
All trademarks and copyrights contained herein are the property of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are
considered forward-looking statements under federal securities laws and
may be identified by words such as "anticipates," "believes,"
"estimates," "expects," "intends," "plans," "potential," "predicts,"
"projects," "seeks," "will," or words of similar meaning and include,
but are not limited to, statements regarding the outlook for the
Company's future business and financial performance. Such
forward-looking statements are based on the current beliefs of our
management as well as assumptions made by and information currently
available to them, which are subject to inherent uncertainties, risks
and changes in circumstances that are difficult to predict. Actual
outcomes and results may vary materially from these forward-looking
statements based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to develop
other hit titles for current and next-generation platforms, the timely
release and significant market acceptance of our games, the ability to
maintain acceptable pricing levels on our games, our ability to raise
capital if needed and risks associated with international operations.
Other important factors and information are contained in the Company's
Annual Report on Form 10-K for the fiscal year ended
Photos/Multimedia Gallery Available: http://www.businesswire.com/multimedia/home/20140701005184/en/
Source: Take-Two Interactive
2K Jaime Jensen, 415-507-7910 jaime.jensen@2k.com or Take-Two Interactive Software, Inc. Alan Lewis, 646-536-2983 Corporate Press alan.lewis@take2games.com or Access Communications for 2K Ian Guss, 917-522-3536 iguss@accesspr.com or WWE Matthew Altman, 203-352-1177 matthew.altman@wwecorp.com
Target="_blank" href="phoenix.zhtml?c=86428=RssLanding_pf=news=1944029">Print Page |
![](https://www.einpresswire.com/tracking/article.gif?t=2&a=HkkH9T8727wub8CP&i=3QDunqfiA-GfDdvd)