Developer Q&A: Ryan Vaughan, Producer for The Sims Studio
We unveiled The Sims 4 at our gamescom press briefing to give you an insiders look, we sat down with producer Ryan Vaughn to tell us a little more about this PC favorite and what the Sims team will be doing this week here at gamescom.
Q: What is the biggest difference in The Sims 4 compared to The Sims 3?
A: It all starts with the biggest innovation in The Sims 4, the Sims themselves. Our Sims have evolved into emotionally aware beings whose every action is affected by what theyre thinking and how theyre feeling. Now you get to play with the mind, body and heart of the Sims.
Our second big feature is a new set of technologies were calling SmartSim. This has allowed us to make the most intelligent and relatable life simulation ever.
And finally, weve completely rebuilt our creative tools to be more intuitive, more powerful, and much more fun to play with. For the first time you reach into the world and shape your Sims by hand and build your homes room-by-room with ease.
Youre going to be able to see this in action during The Sims Live Broadcast so check it out! [Airs at 8am Pacific on Thursday, August 22 at www.TheSims.com/live]
Q: Sims have now been around for over a decade. How do you keep it interesting for (very passionate!) fans?
A: Its funny you ask that, because its actually the fans that continue to drive our excitement about The Sims. It is their undying passion that energizes us, and their continued devotion that inspires us to create the kinds of games and content that we want to play. Were constantly surfing the forums, checking in with them on Twitter via our @SimGuru accounts and looking for their feedback so that we can deliver the experiences theyre looking for. Keep it up, guys, were listening!
Q: So, whats going on at SimsCamp this week? Tell us more!
A: Weve invited top fans of The Sims from around the world to converge at SimsCamp to get an exclusive behind-the-scenes look at The Sims 4. In addition to being amongst the first people in the world to play with Create A Sim, theyre the first to go behind the curtain to see how all of the pieces of our game come together.
Q: What is the feature youve waited for the most to show off while at gamescom?
A: The Sims themselves. These are revolutionary new Sims with emotional centers that behave and react more naturally than ever before. Every one of their actions is affected by their emotional states that lead to richer, more meaningful gameplay.
Q: How long have you been a Simmer yourself and what makes you love this franchise?
A: I started working on The Sims in 2007 when I was lucky enough to land on The Sims 2 team, but Ive been a Simmer since the beginning. My favorite part about The Sims is that its a blank canvas. We give players all of these creative tools and they use them to tell their own unique stories.
For me, I love to build homes. So it actually really excites me that weve completely revamped our Build tool. It has all of the power that I want, but its tactile and flexible so that I can make great homes with ease.
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